- Game Designer
Miscellaneous UE4
Projects
Blitzkreig
Blitzkreig (which is an intentional butchering of the german phrase Blitzkrieg) is a fighting game prototype that I programmed and designed with a small group for a class project.
It's very rough around the edges, it's missing quite a lot of polish. UI didn't quite work as intended, we struggled to rig the model for the animations, and the 2 player functionality never got fixed. I sadly don't have the full source code of this project anymore, but I kept an older version (the one from the video) on me if you wish to tear it apart, go right ahead. It was quite a learning experience for everyone involved.
Blitzkreig
VR Carnival Project
The VR carnival project was my first time being a team leader and first time for all of us dealing with VR technology and VR game design ideas. First, two months were spent figuring out how it works and what we could do with it, we came out with a very simple project where you can pick up a Toy Gun and start a shooting gallery type game (the gun grip state and the entirety of the map and shooting gallery were by me). There was supposed to be a Whack-a-Mole minigame and a Skeeball thing too, but we didn't have enough time to implement it and make it playable.
I picked Megaman since I grew up with it and love the series to bits and it seemed like my 2 other compatriots also agreed with me on how rad Megaman is. So I went and made a rundown document detailing which mechanics we could make in a week and still have it be functional and playable by then (you can find that doc here: ). Sadly I don't have the full version with the Megaman sprites, but I have all the code I personally made (yes, wall jump and all).

Mega UE4
Mega UE4 is a class project where everyone had to be separated into 4 groups and pick a game whose mechanics they would like to recreate in UE4 only using C++
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First Person Project
This was a class project where I had to implement everything I learned so far into a little FPS demo. It's fairly barebones, and I don't have the full project with me, but I do have all the source code with me.